TagPro Neutral Flag Mode

One yellow flag, instant transfers, and the safety spike.

Neutral flag maps have one yellow flag in the middle, and tagging the carrier transfers it to you instantly — which changes almost every habit from standard play.

Last updated

Clip GIF-27 — coming soon
Neutral flag instant transfer: a chaser tags the carrier, becomes the carrier immediately, and turns around mid-screen.

How does neutral flag work?

  • One yellow flag in the centre. Either team can grab it.
  • Carry it to your endzone to score. There's no "is my flag home" condition — you can always score.
  • Tag the carrier and you become the carrier. No return trip.
  • If the carrier pops on a spike, a gate, or disconnects, the flag resets to the middle.
Clip GIF-27 — coming soon
Neutral flag instant transfer: a chaser tags the carrier, becomes the carrier immediately, and turns around mid-screen.

Why is chasing more dangerous here?

Because the tag doesn't reset anything — it hands the flag to whoever made contact, wherever they happen to be standing.

Getting tagged with your whole team ahead of you is the worst outcome in the mode: the new carrier turns around and runs at an empty half of the map.

Clip GIF-28 — coming soon
The carrier is tagged with every teammate ahead of them, and the tagger turns and runs clean the other way.
  • Escort from behind as well as in front. Someone must be between the carrier and your own endzone.
  • Don't all commit forward. One player trailing the carrier saves more caps than one more blocker.

What is a safety spike?

If you're cornered and about to be tagged, pop yourself deliberately. The flag resets to the middle instead of transferring to the enemy in a winning position.

Clip GIF-29 — coming soon
The safety spike: a cornered carrier pops deliberately, and the flag resets to the middle instead of transferring to the enemy.

It looks like throwing the flag away. It's usually the highest-value play available.

Power-ups in neutral flag

  • TagPro is enormous here — you take the flag off the carrier on contact.
  • Rolling Bomb on the carrier prevents the tag that would transfer the flag.
  • Juke Juice matters as much as ever for the run in.
  • All three power-ups →

Frequently asked questions