TagPro Game States

The four flag situations and the right default play for each.

At any moment a TagPro game is in one of four states, and each one has a correct default: reset, you hold their flag, they hold yours, or both flags are out.

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Both flags home (reset)

  • Attackers move up together — nobody grabs alone.
  • Defenders take the power-ups near their base and waste dangerous boosts.
  • This is the calmest state and the best time to type anything you need to say.

You have their flag

  • Your carrier's job is to survive, not to be brave. Take the safe route.
  • The second attacker gets ahead of the carrier and blocks the chasers.
  • Someone sits on re at the enemy flag tile so the pressure survives your carrier's death.
  • Defense stays home. Losing your flag now cancels the capture entirely.

They have your flag

  • Contain the carrier, don't lunge. Chasing properly →
  • Don't bother grabbing their flag to score — you can't capture with your flag out. Grab it to deny them the reset instead.
  • Cut the angle toward their base rather than following their trail.

Both flags out

  • Neither team can score. Whoever gets their flag back first is suddenly a capture away.
  • Prioritise the return over your own carrier's escape.
  • A kiss — deliberately colliding as both carriers — resets both flags. Use it when their position is better than yours.

Endgame

  • Ahead with the clock running down: hold the flag out of play rather than forcing a risky cap. Don't boat — refusing an available capture is against the rules.
  • Behind: everyone pushes. A reset with seconds left is worth less than a desperate grab.

Neutral flag games work differently →

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