TagPro Glossary

Every piece of TagPro slang, defined in one place.

Your teammates are shouting "GET RE" and "stop flacciding" — here is the whole TagPro vocabulary, alphabetically, so you can find a word fast.

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TagPro slang, A to Z

anti-re
Blocking the enemy player who's waiting to regrab. Stops their regrab chain.
block
Physically getting in an opponent's way to protect your flag carrier. You don't always need to make contact; being in the lane is often enough.
boat
Deliberately stalling instead of capturing when you could score. Against the rules — don't do it.
cap
A capture. Three wins a public game.
chase
Pursuing the enemy flag carrier to return your flag.
contain
Cutting off every escape route around an enemy carrier instead of lunging at them. Almost always better than going for the kill.
fc
Flag carrier. Whoever is currently holding a flag.
flaccid
Grabbing the flag and immediately popping. Wastes your team's pressure. The thing new players get told off for most.
get ahead
Positioning yourself between the enemy carrier and their base. They can't score through you.
grab D
Defending by letting them grab, then popping them right away. Clears your base but it's risky.
handoff
One attacker baits the defenders away while a second attacker grabs cleanly.
jj
Juke Juice.
juke
Faking one direction to get a defender to commit, then going the other way.
kiss
Deliberately running into the enemy flag carrier while you're carrying too. Both flags reset.
lead
Escorting your carrier from in front, usually holding TagPro, clearing the path home.
mb
"My bad." Typed after a mistake. Defuses tension surprisingly well.
nf
Neutral flag mode. One yellow flag in the middle instead of two team flags.
no-grab D
Defending by pushing attackers off the flag so they never get it. The safer option, and the better default while you're learning.
nubstep
Leaving your regrab spot to chase, getting juked, and losing the cap because of it.
O / D
Offense and defense. "I'll D" means you're defending.
o/d
Offensive defense. Sitting in the enemy base to stop their carrier from capping, without grabbing yourself. Not the same as O/D above — confusing, but both are in common use.
poost
The small shove a ball gives everything nearby when it pops. You can pop yourself on purpose to knock an enemy off a button.
pub
A public game, as opposed to a private group.
pups
Power-ups.
rb
Rolling Bomb.
re / regrab
Sitting on your empty enemy flag tile waiting for the flag to come back, so you can grab it the instant it does. Keeping a regrab chain going is one of the highest-value habits in the game.
regrab chain
Your carrier dies, the player on re grabs immediately, and the pressure never stops. Repeat until someone caps.
reset
Both flags returning home at once.
return
Popping the enemy carrier, which sends your flag home.
sb / someball
A player who hasn't set a name. Usually, but not always, new.
smurf
An experienced player on a new or unnamed account.
snipe
Using a speed pad or bomb to launch yourself at a distant flag carrier. Aim where they're going, not where they are.
spiking
Popping yourself on purpose. In neutral flag it's a legitimate tactic — it resets the flag to the middle or respawns you somewhere more useful.
tp
Two meanings. Usually the TagPro power-up. Sometimes shorthand for the game itself.