Bot Scrimmage Mode

Practice 4v4 CTF & Neutral Flag mechanics against computer-driven bots on real TagPro map geometries.

What the bots are thinking

Rule-based, not machine-learned. Every priority below is read straight out of the code the bots run.

Scrimmage Rules & Format

Practice matches use a fast-paced format so you can complete practice rounds quickly.

Match Length4:00Shortened 4-minute timer (instead of standard 8:00) for rapid skill practice.
Mercy Rule3 CapsFirst team to score a 3-goal lead wins immediately (instead of standard 5).
Pregame Countdown3 SecondsQuick 3-second start timer to get you right into the action.

How Bots Make Decisions

Bots execute deterministic decision logic across 4 match states. Within each role, bots automatically split duties by proximity to prevent crowding.

1. Neutral Base (Both Flags Safe)

RESET
  • Offense: Infiltrate enemy base & grab flag.
  • Defense: Park on flag stand & block attackers.

2. We Have Their Flag

OFFENSE LEAD
  • Carrier / Escort: Carry flag home & clear lead blocks.
  • Defense: Hold base, anti-re, & block enemy chasers.

3. They Have Our Flag

DEFENSE ALERT
  • Chasers (Both Roles): Collapse on enemy carrier & cut off escape lines.

4. Both Flags Out

DUAL CARRY
  • Offense: Evade & protect carrier until return.
  • Defense: Hunt enemy carrier to get return.

Bot Difficulty Calibration

All difficulty tiers run identical tactics — reaction latency and decision frequency alone determine bot difficulty.

Rookie
Reaction:350ms
Decisions:3/s

Plays uncoordinated.

Casual
Reaction:200ms
Decisions:6/s

Full teamwork, job splitting, & containment.

Competitive
Reaction:70ms
Decisions:12/s

Full teamwork, job splitting, & containment.

The maps

Community-built maps from the live game, extracted from match recordings so the geometry is exactly what you would play on.

Centenaria

by Fronj & MC Ride

43 × 24 tiles, 28 red and 36 blue spawn points, 4 portal pairs.

Moon Base 2024

by okthen and Eashy

42 × 30 tiles, 10 red and 9 blue spawn points, 2 portal pairs.

Lockhart [MM23 South Winner]

by A Noob

63 × 27 tiles, 29 red and 25 blue spawn points, 6 portal pairs.

Adding another map

Run bun run scripts/extract-map.ts <recording.ndjson> against a game recording and add the generated module to src/lib/sandbox/maps/index.ts. The script pulls the tile grid, the spawn points the real server used and the portal pairs — measuring each portal's destination from balls arriving through it rather than guessing — and takes capture-the-flag and neutral-flag maps alike.